Matt-biopic

SWAMP (Studies of Work Atmosphere and Mass Production) focuses on critical themes addressing the effects of global corporate operations, mass media and communication, military- industrial complexes, and general meditations on the liminal area between life and artificial life. SWAMP has been making work in this vein since 1999 using a wide range of media, including custom software, electronics, mechanical devices, and often times working with living organisms.

SWAMP was founded in 1999 by artists Douglas Easterly and Matt Kenyon who collaborated from the years 1999-2012. Kenyon now runs SWAMP solo in addition to being an Associate Professor in the School of Art and Design at the University of Michigan in the United States. SWAMP (Studies of Work Atmosphere and Mass Production) is an art practice focused on critical themes that address the effects of global corporate operations, mass media and communication, military-industrial complexes, and the liminal area between human and artificial life. Its work probes these topics using a wide range of media, including custom software, electronics, mechanical devices, and often times, living organisms. SWAMP was founded in 1999 and is directed by Matt Kenyon.

Kenyon is an American artist based in the Metro Detroit area of Michigan, where he is also an Associate Professor in the Stamps School of Art and Design at the University of Michigan. From 1999-2012, SWAMP operated as a collaborative between Kenyon and Douglas Easterly. The practice has participated in numerous collaborations with artists, architects, and technologists, including McLain Clutter, Tiago Rorke and Wafaa Bilal. SWAMP’s work has been exhibited internationally and collected by institutions including the Museum of Modern Art in New York. It has received a number of awards including the distinguished FILE Prix Lux Art prize. Reproductions of SWAMP’s work have been featured in mainstream publications such as Wired and Gizmodo, and also appear in edited volumes such as A Touch of Code (Gestalten Press) and Adversarial Design (MIT Press).